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	<title>Heroine Sheik &#187; innovation</title>
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		<title>&#8216;Hard Times: How the recession is affecting San Francisco&#8217;s sex industry&#8217;</title>
		<link>http://www.heroine-sheik.com/2009/05/06/hard-times-how-the-recession-is-effecting-san-franciscos-sex-industry/</link>
		<comments>http://www.heroine-sheik.com/2009/05/06/hard-times-how-the-recession-is-effecting-san-franciscos-sex-industry/#comments</comments>
		<pubDate>Wed, 06 May 2009 11:14:36 +0000</pubDate>
		<dc:creator>Bonnie Ruberg</dc:creator>
				<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[better late than never]]></category>
		<category><![CDATA[good causes]]></category>
		<category><![CDATA[gripes]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[my articles]]></category>
		<category><![CDATA[porn]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[sex economy]]></category>
		<category><![CDATA[sex workers]]></category>

		<guid isPermaLink="false">http://www.heroine-sheik.com/?p=1076</guid>
		<description><![CDATA[After weeks of research and months of waiting, my Spot.Us piece is finally out. &#8220;Hard Times: How the recession is affecting San Francisco&#8217;s sex industry&#8221; got picked up by SFStation.com, which means those community members who were generous enough to donate to support the piece on Spot.Us proper received half their money back. Personally I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3091/3228979423_cf4d6d2651_m.jpg" class="floatright" />After weeks of research and months of waiting, <a href="http://www.heroine-sheik.com/2009/01/20/the-sf-sex-industry-in-the-recession/">my Spot.Us piece</a> is finally out.<a href="http://www.sfstation.com/hard-times-a16461"> &#8220;Hard Times: How the recession is affecting San Francisco&#8217;s sex industry&#8221;</a> got picked up by SFStation.com, which means those community members who were generous enough to donate to support the piece on Spot.Us proper received half their money back. Personally I&#8217;m just happy to see the article out and about, after so much time in the editorial ether. Many thanks to the fabulous people at <a href="http://www.heroine-sheik.com/2009/02/17/coming-soon-sf-sex-at-spotus/">the San Fran institutions mentioned in the piece</a>, including <a href="http://blogs.sfweekly.com/shookdown/2009/01/where_glam_meets_business_behi.php">The Lusty Lady</a>, <a href="http://blogs.sfweekly.com/shookdown/2009/01/dildos_storage_and_quality-of-.php">Good Vibrations</a>, <a href="http://blogs.sfweekly.com/shookdown/2009/03/bondage_sets_and_mini_skirts_a.php">Kink.com</a>, <a href="http://blogs.sfweekly.com/shookdown/2009/02/pink_white_productions.php">Pink &#038; White Productions</a>, and independent sex worker <a href="http://www.peridotash.com/">Peridot Ash</a>. Go read!</p>
<p>The article, as a reminder, was written for the experimental, community-funded journalism site <a href="http://spot.us/">Spot.Us</a>, which raises donations from readers for local interest stories. Though I think the idea behind the site, and the dedication of its founder David Cohen, is admirable, I had a very mixed experience writing &#8220;Hard Times.&#8221; Because I didn&#8217;t want to demand too much of the community, I asked for a fee much lower than my normal pay rate. There were also ethics issues in terms of pinging the business featured in the story to contribute. Then there were the sheer number of delays that come with working with so many people in the publication process. What&#8217;s in store for the future of journalism, no one is sure, but I don&#8217;t think this model is it.</p>
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		<title>Playing Games Inside the Head of an Eleven-Year-Old Girl</title>
		<link>http://www.heroine-sheik.com/2008/02/13/playing-games-inside-the-head-of-an-eleven-year-old-girl/</link>
		<comments>http://www.heroine-sheik.com/2008/02/13/playing-games-inside-the-head-of-an-eleven-year-old-girl/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 07:00:22 +0000</pubDate>
		<dc:creator>Bonnie Ruberg</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[new games]]></category>

		<guid isPermaLink="false">http://www.heroine-sheik.com/2008/02/13/playing-games-inside-the-head-of-an-eleven-year-old-girl/</guid>
		<description><![CDATA[Massively multiplayer online games are great, right? They give us excuses to roam around with elf ears, and to have sex with strangers sporting tails. Okay, they give us a lot more than that (freedom of exploration, new social environments, etc.) but let&#8217;s be honest: there hasn&#8217;t been much creative innovation on the design side [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.numberless.net/img/liladreams.jpg" class="floatright" />Massively multiplayer online games are great, right?  They give us excuses to <a href="http://www.heroine-sheik.com/2007/12/20/a-new-season-of-whorecraft-whorelore/">roam around with elf ears</a>, and to <a href="http://www.heroine-sheik.com/2007/09/06/venus-in-furs-reprinted/">have sex with strangers sporting tails</a>.  Okay, they give us <a href="http://terranova.blogs.com/">a lot more than that</a> (freedom of exploration, new social environments, etc.) but let&#8217;s be honest: there hasn&#8217;t been much creative innovation on the design side of the MMO genre, despite its recent boom in popularity.  Most games are still fantasy romps, <a href="http://www.heroine-sheik.com/2008/01/23/going-butch-in-teddy-bear-land/">casual puzzle collections</a>, or places to hang out and <a href="http://www.heroine-sheik.com/2007/10/12/dancing-with-dorks-in-redlight-center/">sip virtual cocktails</a>.  All of which is well and good, but where&#8217;s the art in this art form?</p>
<p>With this Wednesday&#8217;s gripe in mind, I&#8217;d like to officially join the ranks of  <a href="http://www.wonderlandblog.com/wonderland/2008/01/lila-dreams.html">games journalists who are psyched</a> about a new game called <em>Lila Dreams</em>.  It&#8217;s a small scale MMO&#8211;like, we&#8217;re talking so small it&#8217;s being made by three people&#8211;that t<a href="http://blog.wired.com/games/2008/02/lila-dreams.html">akes place inside the imagination of an eleven-year-old girl</a>.  In <a href="http://blog.wired.com/games/2008/02/interview-lila.html">an interview with Wired&#8217;s Game/Life</a>, designer Jason McIntosh explained the  &#8220;big threat” of the game will be &#8220;a darkness which literally surrounds the world, constantly encroaching inward and eating away the landscape. But there is also going to be an array of strange creatures from Lila&#8217;s thoughts and nightmares with which to contend and befriend.&#8221; So far <a href="http://liladreams.creatrixgames.com/blog/">the game&#8217;s concept art</a> definitely delivers on &#8220;strange creatures.&#8221; When <em>Lila Dreams</em> is ready, hopefully later this year, it&#8217;ll be available to play free online from publisher <a href="http://www.kongregate.com/">Kongregate games</a>.</p>
<p>It&#8217;s hard to tell yet whether such a small game can make an impact on the MMO medium (with a great idea and a creative team, I&#8217;d like to think it can).  To be honest though, I have ulterior analytical motives for being excited about <em>Lila Dreams</em>.  Regular Heroine Sheik readers know I&#8217;m a sucker for the figure of the little girl in art.  A large chunk of my undergraduate thesis was dedicated to the <em>femme-enfant</em> in French surrealism, and I&#8217;ve written about the subversive power of <a href="http://www.escapistmagazine.com/articles/view/issues/issue_50/299-The-Truth-about-Little-Girls">the girl-child in games</a>.  From an academic perspective, I&#8217;m not only looking forward to playing the game&#8211;which follows in the tradition of excellent titles <a href="http://www.heroine-sheik.com/2007/06/23/gender-roles-in-odin-sphere/">like <em>Odin Sphere</em></a>, itself set inside the mind of a little girl&#8211;I&#8217;m also looking forward to picking it apart.  <em>Lila Dreams</em> promises to be even riper for interpretation since, as an MMO, it&#8217;s bound to involve a lot of <a href="http://www.heroine-sheik.com/2008/01/22/an-endless-ocean-of-exploration/">&#8220;feminine&#8221; and &#8220;child-like&#8221; exploration</a>.  In the meantime, let&#8217;s keep our eyes on this promising project, and continue drooling over its creepy concept art!</p>
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