Archive for November, 2008
November 27th, 2008

When I first got an email from the folks over at Coraline asking for my home address so they could deliver a secret package, I thought two things: “What the heck is Coraline?” and “No way!” As I learned more about the project — which turns out to be a movie adaptation of a creepily […]

November 27th, 2008

This coming Monday you’ll be seeing a Click Me all about the New York sex blogging scene. The article was inspired by the NYC sex bloggers calender that Tess, from Urban Gypsy, organized and released this month. As part of my research for the piece, I did a full interview with Tess that didn’t end […]

November 27th, 2008

So I got Dave Roberts, the CEO of Popcap, on the phone the other day. I was interviewing him for the The Economist on the state of casual game sales during the recession, but near the end of our talk I did manage to slip in the question I really wanted to ask: what the […]

November 26th, 2008

The dude or dudette who submitted this creative little idea for a new Popcap title: From the games Popcap didn’t release…. Bjorn’s Artificial Insemination Ranch Bjorn wants to have an adorable little foal, but as his lady love lives a long way off, he will have to send her a frozen semen sample in the […]

November 21st, 2008

If you like game merch and/or supporting good causes, tomorrow is an important day. Why? Because at 6:00 PST on Saturday morning the Women in Games International charity auctions — organized by yours truly — open on eBay. Go bid on stuff. Not only does it help us spread awareness about women in the industry, […]

November 21st, 2008

Yes, that sad day has come, when Google’s animated chat rooms virtual world Lively has officially announced it’s closing. Surely you’ll remember my Economist article about how Lively was a flop from day one — surely, right? — which got me some heat at the time from fellow virtual world scholars and Google team makers […]

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