Archive for September, 2008
September 22nd, 2008

Or will it turn stale with bad techno music? While the trailer for Portal: Prelude, the Valve-okayed mod that will give Aperture fans another 8 chapters and 19 test chambers of hole-in-the-wall fun, may prove that the game is “still alive” in the hearts and minds of the video game industry, it lacks that sense […]

September 19th, 2008

Thanks to a reference from the charming Damon Brown — whose book, Porn and Pong, is now available on Amazon — this week I got my first assignment for Playboy. It’s just a little piece, but I’m psyched! Plus my roommate will be happy I have another excuse to bring more magazines full of naked […]

September 18th, 2008

While at Sandbox last week, I also previewed Ninjatown, the adorable DS game for which men were parading around PAX in foam suits with clearly discernible asses. It’s a real-time strategy type title set in a land of super cute ninjas who have to band together and fight evading, Tamagotchi style enemies. The game is […]

September 17th, 2008

I’m not normally a fan of first-person shooters, but clearly I’ve got to change that, seeing as Fallout 3 and Far Cry 2 have raised some many doubts over the last few weeks. Now there’s another title to add to my list of re-considerations: Legendary. Legendary was playable at PAX, but I didn’t spend enough […]

September 16th, 2008

Wired’s Game/Life recently ran a piece called “10 Things I Learned from Spore.” That list included things like “didgeridoo = friends” and “sometimes you have to kill babies.” Fair enough, Game/Life, but now that my own review copy of Spore has arrived, I’ve encountered some touching life lessons, too: 1. Sex does not exist. While […]

September 15th, 2008

This past Friday was packed with out-and-about-ness. At the moment I work from my living room, only to emerge around 7:00 to bus to the gym where I can run in circles with the rest of the hamsters, iPod buds in my ears blasting National Public Radio. The times when I see the daylight and/or […]

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