January 10th, 2008

I’ve got a sword in my closet. Sure, call me crazy. But I’m standing behind the claim that you’ve got one, too. At least, you’ve got a Wii-mote.

Everybody loves swords. Okay, maybe not everybody–but unlike the appeal of guns, the appeal of swords seems to defy gender. Whether or not we know how to use them (I personally spent a whopping nine months on my college fencing team) we love their aesthetic, their powerful potential, the feeling they give us that maybe, just maybe, we were destined for something greater. Katanas in particular have a lot of draw these days: Eastern, slick, and sexy. Then there’s always the Kill Bill thing to consider, but mostly that just makes me think of foot fetishists.

Enter No More Heroes, the new Wii title from the makers of Killer 7. The story begins when a “normal” otaku boy wins a katana through an online auction. Of course, from there it’s an easy step to becoming a professional assassin. The premise, on the one hand (not that it has to be reasonable to make a good game. On the other, you can see how it would appeal to the millions of dorks like me who are into swords. Mine came from my grandfather–but I know plenty of people will Ebay-ed katanas for whom this game is bound to ring a special, “Hey, I’m a kid with a sword, too!” bell.

As for the game itself, the fencer in me (as opposed to the crazy person with a sword in her closet), is hoping No More Heroes can fix up the Wii-mote fencing mechanic. Done right, that could be a lot of fun–and bring about a lot fewer bruises than actual fencing!

Update: Apparently the sword in No More Heroes is closer to a light saber than a katana. Oops. So many weapons, so little time.

Tags: fighting, new games

2 Responses to “No More Heroes: Admit It, You’ve Got a Sword in Your Closet, Too”

  1. Eric Says:

    I’m not sure whether I like the style of No More Heroes, so it’ll probably be a rental for me initially, then maybe followed by a purchase. The gameplay sounds like a lot of fun, I’m just not a huge fan of the artistic direction. Cursing a lot and saving your game by using the toilet isn’t nearly as “edgy” as some people like to think it is.

    Regardless, I’ve been saying since Day 1 that a fencing/swordfight simulator on the Wii would have the potential to be brilliant. Controlling footwork and leaning with the nunchuck and the sword with the Wiimote seems like a no-brainer, and with the popularity of ideas as unlikely as tournament table tennis video games, why not tournament fencing?

    Ah well. Maybe someday.

  2. Bonnie Ruberg Says:

    I do wonder how precise the fencing controls will/could be. I’m just imagining all the Wii mote flailing that goes on in other games…

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