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	<title>Comments on: &#8216;Burnout Paradise&#8217; Makes Even Girls Want to Smash Things</title>
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		<title>By: Bonnie Ruberg</title>
		<link>http://www.heroine-sheik.com/2008/01/09/burnout-paradise-makes-even-girls-want-to-smash-things/comment-page-1/#comment-76663</link>
		<dc:creator>Bonnie Ruberg</dc:creator>
		<pubDate>Thu, 10 Jan 2008 15:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.heroine-sheik.com/2008/01/09/burnout-paradise-makes-even-girls-want-to-smash-things/#comment-76663</guid>
		<description>Hmm, perhaps I&#039;m thinking of Need for Speed when I think of the openended-ness.  Still, my point is more the crash aesthetic--the thing that counts for someone smashy like me--seems similar.  Ok, that may or may not be true...</description>
		<content:encoded><![CDATA[<p>Hmm, perhaps I&#8217;m thinking of Need for Speed when I think of the openended-ness.  Still, my point is more the crash aesthetic&#8211;the thing that counts for someone smashy like me&#8211;seems similar.  Ok, that may or may not be true&#8230;</p>
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		<title>By: Scott Jon Siegel</title>
		<link>http://www.heroine-sheik.com/2008/01/09/burnout-paradise-makes-even-girls-want-to-smash-things/comment-page-1/#comment-76652</link>
		<dc:creator>Scott Jon Siegel</dc:creator>
		<pubDate>Thu, 10 Jan 2008 14:40:50 +0000</pubDate>
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		<description>I think that the distinction between fans of detail-oriented racing sims, and the arcade-style racing games isn&#039;t just about the gender line. Arcade-style racing games cater to a much wider audience, while racing sims (like Forza and Gran Turismo) are oriented to a much smaller, but much more intense demographic.

The interesting difference between these two genres is how they can look almost identical, and be so close to each other in terms of how the racing aspect plays out, and yet be so different in terms of what the actual &quot;game&quot; is.

In games like Burnout, the racing is the vast majority of the game, but the core gameplay in racing sims comes from the tuning and customization. Similar to Madden and other sports games, the game is really more about the numbers than the actual physical acts (be it football, baseball, racing, or otherwise).

Also, not to be Mr. Contrarian, but Burnout Paradise is very different from other Burnout titles, specifically due to its open-ended, free-roaming gameplay (call it the GTA of Burnouts).</description>
		<content:encoded><![CDATA[<p>I think that the distinction between fans of detail-oriented racing sims, and the arcade-style racing games isn&#8217;t just about the gender line. Arcade-style racing games cater to a much wider audience, while racing sims (like Forza and Gran Turismo) are oriented to a much smaller, but much more intense demographic.</p>
<p>The interesting difference between these two genres is how they can look almost identical, and be so close to each other in terms of how the racing aspect plays out, and yet be so different in terms of what the actual &#8220;game&#8221; is.</p>
<p>In games like Burnout, the racing is the vast majority of the game, but the core gameplay in racing sims comes from the tuning and customization. Similar to Madden and other sports games, the game is really more about the numbers than the actual physical acts (be it football, baseball, racing, or otherwise).</p>
<p>Also, not to be Mr. Contrarian, but Burnout Paradise is very different from other Burnout titles, specifically due to its open-ended, free-roaming gameplay (call it the GTA of Burnouts).</p>
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