July 26th, 2007

Katamari Damacy creator Keita Takahashi announced last week at a Sony event in Tokyo that he has begun work on a new project (as opposed to one more sequel and/or iteration of his old project), a game called Nobi Nobi Boy. The title apparently translates to “Stretchy Stretchy Boy” (Japanese speaking friends inform me that “Katamari Damacy” translates to “Giant Ball of Things”), and the little game art we have at the moment does indeed deliver on stretchiness.

The game doesn’t have an estimated release date yet, or really any details re: gameplay, plus it’s only for PS3 (shakes fist at sky), but it’s fun to brainstorm all the fun things Takahashi could do with a long, green, stretchy man (who, admittedly, looks a bit like our trusted Prince). Is it like Snake? Does he draw with his body? Does he hold things together? The first thing that comes to mind is Stretch Armstrong, but all he ever did is look freaky.

Tags: Blog, new games

4 Responses to “From Giant Balls of Things to a Stretchy, Strechy Boy”

  1. John H. Says:

    I had heard that Katamari Damashii is a pun, “Katamari” meaning something like clump, and Damashii part of an idiomatic phrase meaning “the spirit of,” not literally that but like to mean the essence of something. Like, Nippon Damashii would be the spirit of Japan. So Katamari Damashii is the spirit of the clump.

    (All this is accurate as the place I read it from.)

  2. Bjorn Bednarek Says:

    You may need to encircle different objects, capturing them, which would increase your length, allowing you to capture more.

    The Snake idea in 3d space is nice too.

    Destructible environments which are smashed by your head, but you have to avoid things falling on your tail would be a nice mechanic too.

    Lots of possibilities, I love that he’ll have the funds to make whatever crazy idea he has. The world needs more games that I pick up and play for the fun of them – not for scores, achievements, unlockables or a story.

  3. Bonnie Ruberg Says:

    John, you might well be right. The only Japanese words I know are the ones useful for ordering vegetarian sushi :).

    Bjorn, I hadn’t thought about encircling things. That’s an interesting idea. I just wonder if he’s going to be able to pull off a truly new-feeling game like he did with Katamari, as opposed to an adaption of a familiar game type–like the things we’re talking about here. I guess what I mean is, is he really a creative powerhouse, or did he just stumble across something great with Katamari?

  4. David Simon Says:

    Hell, I don’t think he has to come up with two great ideas to be a “creative powerhouse”; Katamari is enough to earn him that status all by itself.

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