July 19th, 2007

GDC 2007 is now more than four months past, and I still have a note to myself to finish my event coverage. Yeah right. I had plans to talk about all the people I met, how it seemed like conferences were sprouting out of GDC left and right, how the word “innovation” got thrown around so much it made me wonder if the games industry wasn’t in a state of creative crisis (indicated by an excessive, almost crippling self-awareness and self-identification) instead of a state of rebirth. Blah blah blah.

Now, as I sit in the heat of mid-July vaguely pondering the hectic days of a GDC gone by, I’m thinking the most important thing the event taught me was that blogging on-site might be hectic, but if you don’t write it now (as in then), you ain’t never gonna write it. For me at least, the days after big conferences–which I think I’m going to use writing–are actually the days I use just sleeping off the bustle. You mean, when I wake up this morning, I don’t have to run to an 8:00 session, then an 8:30, then cover a 9:00? It’s that sweet, lulling calm that sucks all the blogging power out of my bones. Hopefully I’ve learned my lesson.

Tags: bad Bonnie, events, GDC, The "industry"

2 Responses to “GDC07: A Lesson in Procrastination”

  1. Patrick Says:

    Certainly, I had thought about blogging our conversation. But didn’t. Instead I got high.

  2. Bonnie Ruberg Says:

    Ah Patrick, Patrick. Predictable as always :).

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