Yohoho! No, it’s not Puzzle Pirates. Kotaku reports that big games big shot area/code is working on a version of their game Plundr for the Nintendo DS. Plundr uses WiFi to let players wander a real-life region and find digital hidden treasure.
Though there’s no word about an official DS release, Heroine Sheik readers will surely giggle to know that our own (okay, my own) Scott Jon Siegel had a hand in the original project. Since he’s headed back to area/code this summer, maybe we’ll get more inside info soon…



June 6th, 2007 at 2:48 pm
Well, I had a very minor hand in the original project. Most of the cred goes to a/c principles Frank Lantz and Kevin Slavin, as well as fellow intern Sebastian Quack for coding the original backend for the game.
And if Heroine Sheik wants some inside info on the game, I’ll see what I can do…
June 7th, 2007 at 1:21 pm
Ahah, I knew we had the inside connection ;).