Archive for November, 2006
November 15th, 2006

Why see Montreal when you can spend the day touring cool local video game studios?  (Okay, we stayed in town longer to do that first thing, too).  Invest Quebec was nice enough to organize a field trip–no permission slip necessary–for the press junket on Friday, so we made it inside Ubisoft Montreal, A2M, EA Montreal, and Autodesk. […]

November 14th, 2006

At MIGS this past week, I had a chance (giggle, giggle) to play the Nintendo Wii.  Excite Truck, Wario Ware, Wii Sports, and Twilight Princess were up–full versions, not demos–and I’m happy to say I got my anxious little hands on all four. Excite Truck was fun, but hard to handle.  Wario Ware, with its different hand positions, definitely takes […]

November 13th, 2006

Tax breaks? Low cost of living? Fresh-made croissants? I’ve been hearing a lot over the past few days about Montreal as a hub for game development, and now you get to hear about it, too! Did you know that there are seventy teams of developers working in the Montreal area? Did you know that Quebec’s […]

November 12th, 2006

It’s Sunday night, and we’re back from Montreal and the 2006 International Games Summit–which was, P.S., super-fun. Canada says hello. But could someone please tell me who I am again? I’ve been away too long to remember. Between the conference, the after-parties, the interviews, and the press junket, I’ve seen (and learned) a heck of […]

November 9th, 2006

I like small spaces.  Closets.  Attics.  Pantry shelves.  Okay, I don’t fit in that last one anymore.  But, as the saying goes between Scott and me, I am big on holes. Add that to my general fascination to all things spooky, and, as you can imagine, you get a major cave obsession.  There… just… so… […]

November 7th, 2006

Lost: one video game. Reward: love, admiration, and serious know-it-all-gamer points. Last seen: 1995, old-school Mac. Description: platformy-y, vaguely colored, room to room, underground adventure sort of game, featuring a (definitely pixellated) little man in a hat, conveyor belts, rolling skulls, ladders, and coins. Have you seen this game?  I miss it so.  Help bring it […]

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