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	<title>Comments on: Disease as Game Mechanic</title>
	<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/</link>
	<description></description>
	<pubDate>Thu, 20 Nov 2008 13:07:28 +0000</pubDate>
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		<title>By: Craig Alexander</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-25434</link>
		<dc:creator>Craig Alexander</dc:creator>
		<pubDate>Tue, 19 Dec 2006 08:05:14 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-25434</guid>
		<description>Make sure it does?! Make sure it mutates into a child's disease?!

You're talking Grim Reaper simulator now! I like the idea.

(And yes, before anyone points out - I've played Grim Fandango, thank you.)</description>
		<content:encoded><![CDATA[<p>Make sure it does?! Make sure it mutates into a child&#8217;s disease?!</p>
<p>You&#8217;re talking Grim Reaper simulator now! I like the idea.</p>
<p>(And yes, before anyone points out - I&#8217;ve played Grim Fandango, thank you.)</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24329</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sat, 02 Dec 2006 16:30:31 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24329</guid>
		<description>What I envision, as far as a commercial game is concerned, is something of a situational sim, i.e. you're given tasks to complete in different scenarios (make sure plague doesn't spread, make sure it does, make sure only this many people are killed, make sure it mutates into a child's disease, etc.).</description>
		<content:encoded><![CDATA[<p>What I envision, as far as a commercial game is concerned, is something of a situational sim, i.e. you&#8217;re given tasks to complete in different scenarios (make sure plague doesn&#8217;t spread, make sure it does, make sure only this many people are killed, make sure it mutates into a child&#8217;s disease, etc.).</p>
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		<title>By: scott</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24283</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Sat, 02 Dec 2006 02:47:10 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24283</guid>
		<description>A game designer friend of mine goes on and on about &lt;a href="http://www.lemon64.com/reviews/view.php?id=265" rel="nofollow"&gt;Agent USA&lt;/a&gt; which has contamination, infection, and inoculation as a central mechanism of gameplay.  He's been quite close a few times now to getting something similar into an approved design but management or the customers haven't bitten quite yet.</description>
		<content:encoded><![CDATA[<p>A game designer friend of mine goes on and on about <a href="http://www.lemon64.com/reviews/view.php?id=265" rel="nofollow">Agent USA</a> which has contamination, infection, and inoculation as a central mechanism of gameplay.  He&#8217;s been quite close a few times now to getting something similar into an approved design but management or the customers haven&#8217;t bitten quite yet.</p>
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		<title>By: Adam</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24170</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 30 Nov 2006 19:51:34 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24170</guid>
		<description>For the record, I'm always nice to my Sims.  If I'm in a mood for sadism, I've got GTA.</description>
		<content:encoded><![CDATA[<p>For the record, I&#8217;m always nice to my Sims.  If I&#8217;m in a mood for sadism, I&#8217;ve got GTA.</p>
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		<title>By: Cybersexy</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24141</link>
		<dc:creator>Cybersexy</dc:creator>
		<pubDate>Thu, 30 Nov 2006 11:16:04 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24141</guid>
		<description>The only use I can see for disease as a game mechanic is as a random quest/mission. In other words, when you get it, you have to go obtain the cure before it kills/disables you.

If the game has a built-in "heiring" system, like Sociolotron, where your character can be perma-killed, but you can have an heir "alt" whereby you don't necessarily lose everything when you die (it just transfers to your heir), the developers could create a vicious plague that kills off all the pc's.</description>
		<content:encoded><![CDATA[<p>The only use I can see for disease as a game mechanic is as a random quest/mission. In other words, when you get it, you have to go obtain the cure before it kills/disables you.</p>
<p>If the game has a built-in &#8220;heiring&#8221; system, like Sociolotron, where your character can be perma-killed, but you can have an heir &#8220;alt&#8221; whereby you don&#8217;t necessarily lose everything when you die (it just transfers to your heir), the developers could create a vicious plague that kills off all the pc&#8217;s.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24118</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Thu, 30 Nov 2006 01:54:20 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24118</guid>
		<description>&lt;b&gt;I&apos;m not sure if using an online virtual world would be very useful as a simulation for real life.&lt;/b&gt;
Hi, James.  Well, I envision more a whole new system you could program with the right variables.  But I told you that already on the way to the Indian buffet.  And you told me you don't normally read my blog.  So I am officially talking to myself ;).</description>
		<content:encoded><![CDATA[<p><b>I&apos;m not sure if using an online virtual world would be very useful as a simulation for real life.</b><br />
Hi, James.  Well, I envision more a whole new system you could program with the right variables.  But I told you that already on the way to the Indian buffet.  And you told me you don&#8217;t normally read my blog.  So I am officially talking to myself ;).</p>
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		<title>By: MDÂ²</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24078</link>
		<dc:creator>MDÂ²</dc:creator>
		<pubDate>Wed, 29 Nov 2006 02:14:45 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24078</guid>
		<description>Damn, why is it all I can think about when confronted with the idea of a ludic use of epidemics is accursed Unit 731 ?

Still trying to think of a situation in which the spreading of the illness would be the game mechanic itself, and not a contextual rule of the game mechanics (I'm slow).</description>
		<content:encoded><![CDATA[<p>Damn, why is it all I can think about when confronted with the idea of a ludic use of epidemics is accursed Unit 731 ?</p>
<p>Still trying to think of a situation in which the spreading of the illness would be the game mechanic itself, and not a contextual rule of the game mechanics (I&#8217;m slow).</p>
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		<title>By: John H.</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24056</link>
		<dc:creator>John H.</dc:creator>
		<pubDate>Tue, 28 Nov 2006 19:42:47 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24056</guid>
		<description>Why hasn't that been turned into a game mechanic?

Because it hasn't been done before hundreds of times so most publishers would be standoffish about doing anything that even &lt;i&gt;looked&lt;/i&gt; like this.</description>
		<content:encoded><![CDATA[<p>Why hasn&#8217;t that been turned into a game mechanic?</p>
<p>Because it hasn&#8217;t been done before hundreds of times so most publishers would be standoffish about doing anything that even <i>looked</i> like this.</p>
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		<title>By: james</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24053</link>
		<dc:creator>james</dc:creator>
		<pubDate>Tue, 28 Nov 2006 19:13:43 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24053</guid>
		<description>Well, I'm not sure if using an online virtual world would be very useful as a simulation for real life.  Especially something like WOW, where most people's job is to kill things.

However, people do this sort of research all the time.  My brother who is currently at Dartmouth is doing his master's thesis in simulating disease spread in urban settings.  Their data is essentially based on surveys taken in Portland, Maine.  They are using graph theory as a model for interaction.

P.S. Nice use of the term "noise function" by the way ;-)</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m not sure if using an online virtual world would be very useful as a simulation for real life.  Especially something like WOW, where most people&#8217;s job is to kill things.</p>
<p>However, people do this sort of research all the time.  My brother who is currently at Dartmouth is doing his master&#8217;s thesis in simulating disease spread in urban settings.  Their data is essentially based on surveys taken in Portland, Maine.  They are using graph theory as a model for interaction.</p>
<p>P.S. Nice use of the term &#8220;noise function&#8221; by the way ;-)</p>
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		<title>By: Scott Jon Siegel</title>
		<link>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24044</link>
		<dc:creator>Scott Jon Siegel</dc:creator>
		<pubDate>Tue, 28 Nov 2006 15:48:09 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/11/28/disease-as-game-mechanic/#comment-24044</guid>
		<description>More info on Corrupted Blood can be found &lt;a href="http://en.wikipedia.org/wiki/Corrupted_blood" rel="nofollow"&gt;here&lt;/a&gt;, including a link to an &lt;a href="http://www.npr.org/templates/story/story.php?storyId=4946772" rel="nofollow"&gt;interesting NPR piece&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>More info on Corrupted Blood can be found <a href="http://en.wikipedia.org/wiki/Corrupted_blood" rel="nofollow">here</a>, including a link to an <a href="http://www.npr.org/templates/story/story.php?storyId=4946772" rel="nofollow">interesting NPR piece</a>.</p>
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