Archive for October, 2006
October 10th, 2006

As I’ve mentioned, I’ve recently become an Okami addict.  One of things I like best about the game (besides the fact that it’s gorgeous) is that it gives me a chance to play as a strong, non-sexualized female character, i.e. a wolf.  Yeah, yeah, laugh it up: The only way a women can not be sexual is to not […]

October 5th, 2006

Mega Man has become a mega woman.  Or something like that.  Apparently for the first time ever, Mega Man ZX offers fans the chance to play as either a boy or a girl.  I reviewed the game last week for the AV Club.  And, big shock, I played through as Aile, the girl. Funny thing is, I […]

October 3rd, 2006

What would you call it if real-time strategy, turn-based gaming, and the wild wild west had a child? Why, Bang! Howdy of course! Check out my Gamasutra interview with Creative Director Michael Bayne for more on the aesthetic, mechanics, and future of the game.

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