Archive for September, 2006
September 8th, 2006

Undead destruction with everyday objects?  No wonder Dead Rising has caused so many giggles of glee.  Besides, what more poignant (if largely unconscious) point could be made about modern consumerism than a shopping mall full of zombies? Frankly, after a recent bout of “Hey, it’s fall!” shopping, I’m beginning to feel like a zombie myself.  Two hours in […]

September 6th, 2006

Maybe you have a family like mine, with a hypersensitive mother and a teenage brother who’d rather play RPG’s than do his homework.  Or maybe you’re just a gamer walking down the street, listening to people talk.  Either way, you’re bound to have encountered the dreaded phenomenon: “video game” as a dirty word. In my house, “video game” gets spit out […]

September 4th, 2006

This post should really have some punny title about toying with monkeys. But, first of all, that just sounds wrong. And, second of all, how often do you get to utter the command form of “roll”? Anyways, the release of Super Monkey Ball Adventure, and a timely monkey-in-a-ball-related purchase have gotten me thinking about the […]

September 1st, 2006

Some final thoughts post-Avatars of Story: Is there a gender divide in the narratology vs. ludology debate? Try this excerpt on for size: “In a classic paper, the MUD designer Richard Bartle had distinquished four types of players among the denizens of virtual worlds: killers, achievers, socializers, and explorers… Killers and achievers are primarily ludus […]

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