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	<title>Comments on: Like Jean Grey, but Less Repressed</title>
	<link>http://www.heroine-sheik.com/2006/08/16/like-jean-grey-but-less-repressed/</link>
	<description></description>
	<pubDate>Thu, 20 Nov 2008 18:02:06 +0000</pubDate>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/08/16/like-jean-grey-but-less-repressed/#comment-16569</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sun, 20 Aug 2006 13:49:00 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/08/16/like-jean-grey-but-less-repressed/#comment-16569</guid>
		<description>&lt;b&gt;While your correlation doesn&apos;t imply causation (since, you know, repressed people go around NOT levitating things&lt;/b&gt;
Oh, is &lt;i&gt;that&lt;/i&gt; how logic works? :P

I used to fly a lot in my dreams, but not so much recently.  I wonder why...</description>
		<content:encoded><![CDATA[<p><b>While your correlation doesn&apos;t imply causation (since, you know, repressed people go around NOT levitating things</b><br />
Oh, is <i>that</i> how logic works? :P</p>
<p>I used to fly a lot in my dreams, but not so much recently.  I wonder why&#8230;</p>
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		<title>By: Patrick</title>
		<link>http://www.heroine-sheik.com/2006/08/16/like-jean-grey-but-less-repressed/#comment-16375</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 17 Aug 2006 23:19:54 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/08/16/like-jean-grey-but-less-repressed/#comment-16375</guid>
		<description>While your correlation doesn't imply causation (since, you know, repressed people go around NOT levitating things all the time, and I'm fairly unrepressed and I fly and shit in my dreams) there's an interesting psychological connection, and it has more to do with identity, associative vs. dissacociative, than physics and the paranormal. As we've discussed here before, games need to include the social (i.e. associative) psychological elements that make up the majority of good sex's utter goodness. You need to be able to interact with that chick from HL 2 in more ways than just standing there while she recites a long bark, and then strafing in front of her face while her eyes move back and forth, and then shooting right by her head with no reaction. Its the uncanny valley, and it applies to a broader variety of interactions than just the sexual, though as we both know, interaction itself could be usefully described as sexuality, both of the everyday social variety and with technology.</description>
		<content:encoded><![CDATA[<p>While your correlation doesn&#8217;t imply causation (since, you know, repressed people go around NOT levitating things all the time, and I&#8217;m fairly unrepressed and I fly and shit in my dreams) there&#8217;s an interesting psychological connection, and it has more to do with identity, associative vs. dissacociative, than physics and the paranormal. As we&#8217;ve discussed here before, games need to include the social (i.e. associative) psychological elements that make up the majority of good sex&#8217;s utter goodness. You need to be able to interact with that chick from HL 2 in more ways than just standing there while she recites a long bark, and then strafing in front of her face while her eyes move back and forth, and then shooting right by her head with no reaction. Its the uncanny valley, and it applies to a broader variety of interactions than just the sexual, though as we both know, interaction itself could be usefully described as sexuality, both of the everyday social variety and with technology.</p>
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