<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Being the Doll</title>
	<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/</link>
	<description></description>
	<pubDate>Sun, 12 Oct 2008 19:31:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
		<item>
		<title>By: Erotic, Infected, and Strangely Familiar ( poke-the-doll title, Hustler 3D ) &#124; GeezGamer</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-89404</link>
		<dc:creator>Erotic, Infected, and Strangely Familiar ( poke-the-doll title, Hustler 3D ) &#124; GeezGamer</dc:creator>
		<pubDate>Sun, 02 Mar 2008 08:21:13 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-89404</guid>
		<description>[...] porn industry magazine AVN reports that Hustler has released its own online, subscription based poke-the-doll title, Hustler 3D. Regina notes that, far from being a free roaming social sex game, Hustler 3D is [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] porn industry magazine AVN reports that Hustler has released its own online, subscription based poke-the-doll title, Hustler 3D. Regina notes that, far from being a free roaming social sex game, Hustler 3D is [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlenderRender</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-77070</link>
		<dc:creator>BlenderRender</dc:creator>
		<pubDate>Sat, 12 Jan 2008 11:04:22 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-77070</guid>
		<description>I could readily immagine an adventure-style single-player game in which the player character is a submissive.  The player would control an avatar, and might navigate through the game world performing tasks for dominants.  Certian items or costumes might restrict the player's controls or hobble the interface, increase the approval of certian dominant NPCs, or both.

Much of it would be window-dressing, yes, as the player still has agency.  But complete immobility is not neccessary, IMHO, to convey the themes of obedience, submission, or bondage.  It wouldn't neccessarily have to feel tacked-on.  

Heck, all those fetch-the-magruffin quests in MMOs might actually make MORE sense if explained as a BDSM ritual.</description>
		<content:encoded><![CDATA[<p>I could readily immagine an adventure-style single-player game in which the player character is a submissive.  The player would control an avatar, and might navigate through the game world performing tasks for dominants.  Certian items or costumes might restrict the player&#8217;s controls or hobble the interface, increase the approval of certian dominant NPCs, or both.</p>
<p>Much of it would be window-dressing, yes, as the player still has agency.  But complete immobility is not neccessary, IMHO, to convey the themes of obedience, submission, or bondage.  It wouldn&#8217;t neccessarily have to feel tacked-on.  </p>
<p>Heck, all those fetch-the-magruffin quests in MMOs might actually make MORE sense if explained as a BDSM ritual.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-40334</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 04 Apr 2007 13:28:20 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-40334</guid>
		<description>fuck</description>
		<content:encoded><![CDATA[<p>fuck</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13901</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sat, 29 Jul 2006 17:19:47 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13901</guid>
		<description>&lt;b&gt;As I understand it, from cultural information and some personal experience, its kind of hard for a girl to just get off by simply being there.&lt;/b&gt;
Hmm, are we implying that girls need romance to get off?  I've got to say, as the sort of sub a game like this could be marketed to, if someone offered me dating and relationships, or good old-fashion being used, I've always to take the latter.

&lt;b&gt;However, the gimmick of the game would be how the game verifies the &apos;submission&apos; of the player.&lt;/b&gt;
Ooh, new levels of submission.  Although, I do wonder if a RL crossover is necessary.  Something about a willingness to submit in-game (and a cooperation to do so) that outweighs the simplicity of submiting IRL....</description>
		<content:encoded><![CDATA[<p><b>As I understand it, from cultural information and some personal experience, its kind of hard for a girl to just get off by simply being there.</b><br />
Hmm, are we implying that girls need romance to get off?  I&#8217;ve got to say, as the sort of sub a game like this could be marketed to, if someone offered me dating and relationships, or good old-fashion being used, I&#8217;ve always to take the latter.</p>
<p><b>However, the gimmick of the game would be how the game verifies the &apos;submission&apos; of the player.</b><br />
Ooh, new levels of submission.  Although, I do wonder if a RL crossover is necessary.  Something about a willingness to submit in-game (and a cooperation to do so) that outweighs the simplicity of submiting IRL&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13756</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 28 Jul 2006 01:09:06 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13756</guid>
		<description>As I understand it, from cultural information and some personal experience, its kind of hard for a girl to just get off by simply being there. You'd need some kind of a "mind-game" of appreciating, encouraging, feeding back ect on the performed sex, in order to push it from the simple "being fucked" to the kind of quality and mood needed for a female orgasm. The best way would be if theres a social subtext to the sex itself, like the first twenty minutes are the date and it build up to the sex, and then you get ten to fifteen minutes of sex, and thats a level. Then theres the macro game of pursueing a relationship and having it evolve into romance, casual but hot fuck friends, or something more lurid. Theres a game idea. 

As far as social game design goes, a mechanic I'm extremely interested in, which is also useful for solving simulation boundary issues, is the "perspective switching" mechanic, where you voluntarily or involuntarily have your agency switched to another character. That might be the key to it all, good sex is 60% about empathy.</description>
		<content:encoded><![CDATA[<p>As I understand it, from cultural information and some personal experience, its kind of hard for a girl to just get off by simply being there. You&#8217;d need some kind of a &#8220;mind-game&#8221; of appreciating, encouraging, feeding back ect on the performed sex, in order to push it from the simple &#8220;being fucked&#8221; to the kind of quality and mood needed for a female orgasm. The best way would be if theres a social subtext to the sex itself, like the first twenty minutes are the date and it build up to the sex, and then you get ten to fifteen minutes of sex, and thats a level. Then theres the macro game of pursueing a relationship and having it evolve into romance, casual but hot fuck friends, or something more lurid. Theres a game idea. </p>
<p>As far as social game design goes, a mechanic I&#8217;m extremely interested in, which is also useful for solving simulation boundary issues, is the &#8220;perspective switching&#8221; mechanic, where you voluntarily or involuntarily have your agency switched to another character. That might be the key to it all, good sex is 60% about empathy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BrainFromArous</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13676</link>
		<dc:creator>BrainFromArous</dc:creator>
		<pubDate>Thu, 27 Jul 2006 18:29:14 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13676</guid>
		<description>Who needs a sex game? Masochists should be perfectly happy with Windows itself.</description>
		<content:encoded><![CDATA[<p>Who needs a sex game? Masochists should be perfectly happy with Windows itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cybersexy</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13664</link>
		<dc:creator>Cybersexy</dc:creator>
		<pubDate>Thu, 27 Jul 2006 16:27:18 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13664</guid>
		<description>Interesting idea Bonnie. But you can get basically the same kind of action in games like Sociolotron (although I am sure the graphics could be improved in a non-online game).</description>
		<content:encoded><![CDATA[<p>Interesting idea Bonnie. But you can get basically the same kind of action in games like Sociolotron (although I am sure the graphics could be improved in a non-online game).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coldstone</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13458</link>
		<dc:creator>Coldstone</dc:creator>
		<pubDate>Wed, 26 Jul 2006 22:04:04 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13458</guid>
		<description>I think you have a very interesting game idea.  However, the gimmick of the game would be how the game verifies the 'submission' of the player.  You could totally have a game where the on screen avatar gives the player commands (and with some cheap technology) might even be able to track player location or useage of 'accessories'.

A game like that could even transend the 4th wall and refuse to exit at first until the player performs some action.  From my point of a view thats a really cool game idea, its just how much effort goes into allowing the computer to confirm the actions of the player.  

If someone builds it, other people will come.</description>
		<content:encoded><![CDATA[<p>I think you have a very interesting game idea.  However, the gimmick of the game would be how the game verifies the &#8217;submission&#8217; of the player.  You could totally have a game where the on screen avatar gives the player commands (and with some cheap technology) might even be able to track player location or useage of &#8216;accessories&#8217;.</p>
<p>A game like that could even transend the 4th wall and refuse to exit at first until the player performs some action.  From my point of a view thats a really cool game idea, its just how much effort goes into allowing the computer to confirm the actions of the player.  </p>
<p>If someone builds it, other people will come.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam Kelly</title>
		<link>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13451</link>
		<dc:creator>Sam Kelly</dc:creator>
		<pubDate>Wed, 26 Jul 2006 20:36:37 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/26/being-the-doll/#comment-13451</guid>
		<description>Just because the avatar represents you, that doesn't mean she has all your capabilities, though - I can quite easily imagine a game where the heroine (for once, a much more appropriate term than "protagonist") learns to endure more and more, or conquer her automatic reactions, or to please a succession of dominants with different tastes and styles.  Not precisely passive, but then what's "passive" anyway?  It's not like you can avoid reacting in real life.  Having your macroscopic agency taken away doesn't necessarily mean you don't have small-scale options - especially when you can't always control them or understand what they do.  Even if you do manage perfect identification (for instance, I can imagine sex-based cut-scenes or bonus levels in an adventure or a roleplaying game) then I'd think that degree of complete artificial insulation from your "self" would only appeal to a few specific fetishes.

In fact, though dominant myself, I'd think that that would be a lot more interesting and playable than the comparable dominant game.</description>
		<content:encoded><![CDATA[<p>Just because the avatar represents you, that doesn&#8217;t mean she has all your capabilities, though - I can quite easily imagine a game where the heroine (for once, a much more appropriate term than &#8220;protagonist&#8221;) learns to endure more and more, or conquer her automatic reactions, or to please a succession of dominants with different tastes and styles.  Not precisely passive, but then what&#8217;s &#8220;passive&#8221; anyway?  It&#8217;s not like you can avoid reacting in real life.  Having your macroscopic agency taken away doesn&#8217;t necessarily mean you don&#8217;t have small-scale options - especially when you can&#8217;t always control them or understand what they do.  Even if you do manage perfect identification (for instance, I can imagine sex-based cut-scenes or bonus levels in an adventure or a roleplaying game) then I&#8217;d think that degree of complete artificial insulation from your &#8220;self&#8221; would only appeal to a few specific fetishes.</p>
<p>In fact, though dominant myself, I&#8217;d think that that would be a lot more interesting and playable than the comparable dominant game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
