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	<title>Comments on: &#8220;Lost&#8221; Is a Video Game (Sort of)</title>
	<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/</link>
	<description></description>
	<pubDate>Tue, 07 Oct 2008 13:06:20 +0000</pubDate>
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		<title>By: FerrousBuller</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-14259</link>
		<dc:creator>FerrousBuller</dc:creator>
		<pubDate>Wed, 02 Aug 2006 19:07:37 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-14259</guid>
		<description>"Ah, but that&apos;s only if you agree with him :-)."

Bonnie, my dear, haven't you noticed yet?

I'm &lt;b&gt;always&lt;/b&gt; right!

;-)</description>
		<content:encoded><![CDATA[<p>&#8220;Ah, but that&apos;s only if you agree with him :-).&#8221;</p>
<p>Bonnie, my dear, haven&#8217;t you noticed yet?</p>
<p>I&#8217;m <b>always</b> right!</p>
<p>;-)</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-14177</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Tue, 01 Aug 2006 19:01:05 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-14177</guid>
		<description>&lt;b&gt; he was able to put it much more succinctly.&lt;/b&gt;
Ah, but that's only if you agree with him :-).</description>
		<content:encoded><![CDATA[<p><b> he was able to put it much more succinctly.</b><br />
Ah, but that&#8217;s only if you agree with him :-).</p>
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		<title>By: Coldstone</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-14080</link>
		<dc:creator>Coldstone</dc:creator>
		<pubDate>Mon, 31 Jul 2006 18:59:53 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-14080</guid>
		<description>I second FerrousBuller, he was able to put it much more succinctly.</description>
		<content:encoded><![CDATA[<p>I second FerrousBuller, he was able to put it much more succinctly.</p>
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		<title>By: FerrousBuller</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13847</link>
		<dc:creator>FerrousBuller</dc:creator>
		<pubDate>Fri, 28 Jul 2006 15:24:43 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13847</guid>
		<description>"But if you think about it, plenty of games are pretty limited in choice themselves&#34;"in the overall at least. . . . In that way, linear games can leave little room for meaningful deviation or input."

Sure, but it's never an all-or-nothing thing: it's not like your only options are ever "total passivity vs complete freedom."  Every game operates within certain fixed limits and usually have some pre-defined endgame state.  Obviously, some are more rigidly structured than others, but it's mostly a difference of degree, IMHO.

When people talk about movies, books, et al being "passive" I think what they really mean is "fixed" or "non-interactive."  You cannot change the content of a TV show or novel; but you can interpret it in different ways from other viewers.  So a show like &lt;i&gt;Lost&lt;/i&gt; may be sprinkled with clues, red herrings, etc. that not every viewer will pick up on or interpret in the same way you do.  But you cannot &lt;i&gt;directly interact&lt;/i&gt; with so-called passive media, in the sense of changing its form or function.  I.e., the media remains fixed, but the perception of it is fluid.

Games, by their very nature, require active input from the player to progress: even if that input is fairly minimal or the structure of the game is fairly linear, it still requires effort to advance.  If nothing else, the pacing and flow of the game differs depending on how you play it.</description>
		<content:encoded><![CDATA[<p>&#8220;But if you think about it, plenty of games are pretty limited in choice themselves&quot;&#8221;in the overall at least. . . . In that way, linear games can leave little room for meaningful deviation or input.&#8221;</p>
<p>Sure, but it&#8217;s never an all-or-nothing thing: it&#8217;s not like your only options are ever &#8220;total passivity vs complete freedom.&#8221;  Every game operates within certain fixed limits and usually have some pre-defined endgame state.  Obviously, some are more rigidly structured than others, but it&#8217;s mostly a difference of degree, IMHO.</p>
<p>When people talk about movies, books, et al being &#8220;passive&#8221; I think what they really mean is &#8220;fixed&#8221; or &#8220;non-interactive.&#8221;  You cannot change the content of a TV show or novel; but you can interpret it in different ways from other viewers.  So a show like <i>Lost</i> may be sprinkled with clues, red herrings, etc. that not every viewer will pick up on or interpret in the same way you do.  But you cannot <i>directly interact</i> with so-called passive media, in the sense of changing its form or function.  I.e., the media remains fixed, but the perception of it is fluid.</p>
<p>Games, by their very nature, require active input from the player to progress: even if that input is fairly minimal or the structure of the game is fairly linear, it still requires effort to advance.  If nothing else, the pacing and flow of the game differs depending on how you play it.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13529</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Thu, 27 Jul 2006 03:55:51 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13529</guid>
		<description>&lt;b&gt;I would even call &#34;~choose your own adventure&apos; books games, because you have a tiny amount of choice/control.&lt;/b&gt;

But if you think about it, plenty of games are pretty limited in choice themselves--in the overall at least.  Sure, you can control whether you step left, right, shoot now, or later--but usually, in order to progress, you have comply with a set plot and a set ending.  In that way, linear games can leave little room for meaningful deviation or input.</description>
		<content:encoded><![CDATA[<p><b>I would even call &quot;~choose your own adventure&apos; books games, because you have a tiny amount of choice/control.</b></p>
<p>But if you think about it, plenty of games are pretty limited in choice themselves&#8211;in the overall at least.  Sure, you can control whether you step left, right, shoot now, or later&#8211;but usually, in order to progress, you have comply with a set plot and a set ending.  In that way, linear games can leave little room for meaningful deviation or input.</p>
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		<title>By: Coldstone</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13457</link>
		<dc:creator>Coldstone</dc:creator>
		<pubDate>Wed, 26 Jul 2006 21:58:40 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13457</guid>
		<description>I disagree with the movies as video games (not that anyone cares I am sure ;) ), but as much as I found this book obnoxious &lt;a href="http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&#38;isbn=0735713634&#38;itm=3" rel="nofollow"&gt;Game Architecture and Design&lt;/a&gt;, its makes some good points against classifying interactive movies as a 'game'.  I guess it all depends on the definition (which the book is pretty narrow minded about).

For me, TV and Movies are always passive experiences, even when they make me think.  For me, its simple, if I can't influence the actions of the characters (either directly or indirectly) its not a game.  I would even call 'choose your own adventure' books games, because you have a tiny amount of choice/control.

While I think Media that involves a person (congnitively or emotionally) is more enjoyable media, I wouldn't call it a game.</description>
		<content:encoded><![CDATA[<p>I disagree with the movies as video games (not that anyone cares I am sure ;) ), but as much as I found this book obnoxious <a href="http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&amp;isbn=0735713634&amp;itm=3" rel="nofollow">Game Architecture and Design</a>, its makes some good points against classifying interactive movies as a &#8216;game&#8217;.  I guess it all depends on the definition (which the book is pretty narrow minded about).</p>
<p>For me, TV and Movies are always passive experiences, even when they make me think.  For me, its simple, if I can&#8217;t influence the actions of the characters (either directly or indirectly) its not a game.  I would even call &#8216;choose your own adventure&#8217; books games, because you have a tiny amount of choice/control.</p>
<p>While I think Media that involves a person (congnitively or emotionally) is more enjoyable media, I wouldn&#8217;t call it a game.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13449</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Wed, 26 Jul 2006 19:36:57 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13449</guid>
		<description>&lt;b&gt;Sayid, IRL, sounds like David Brent, which is a turn-off.&lt;/b&gt;
Serious-ment.

&lt;b&gt;Now 24, thats a kick ass show.&lt;/b&gt;
Ah, our other addiction.  Scott and I are Netflix fiends.  We just finished the second season, and we hear the third gets pretty wackp.  Jack Bauer, my hero-ish.  (Kim Bauer, total flake.)</description>
		<content:encoded><![CDATA[<p><b>Sayid, IRL, sounds like David Brent, which is a turn-off.</b><br />
Serious-ment.</p>
<p><b>Now 24, thats a kick ass show.</b><br />
Ah, our other addiction.  Scott and I are Netflix fiends.  We just finished the second season, and we hear the third gets pretty wackp.  Jack Bauer, my hero-ish.  (Kim Bauer, total flake.)</p>
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		<title>By: Scott Jon Siegel</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13365</link>
		<dc:creator>Scott Jon Siegel</dc:creator>
		<pubDate>Tue, 25 Jul 2006 20:49:16 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13365</guid>
		<description>Sayid, IRL, sounds like David Brent, which is a turn-off.</description>
		<content:encoded><![CDATA[<p>Sayid, IRL, sounds like David Brent, which is a turn-off.</p>
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		<title>By: Patrick</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13364</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 25 Jul 2006 20:43:44 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13364</guid>
		<description>I don't watch the show, but you're right about the way media is developing in general. Now 24, thats a kick ass show.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t watch the show, but you&#8217;re right about the way media is developing in general. Now 24, thats a kick ass show.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13343</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Tue, 25 Jul 2006 18:50:55 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2006/07/24/lost-is-a-video-game-sort-of/#comment-13343</guid>
		<description>Well, at least somebody else does.

Hey, did you watch all the special features yet?  It's so cute to see them, you know, not actually facing imminent death.</description>
		<content:encoded><![CDATA[<p>Well, at least somebody else does.</p>
<p>Hey, did you watch all the special features yet?  It&#8217;s so cute to see them, you know, not actually facing imminent death.</p>
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