April 18th, 2006

Today at The Escapist, as part of the “Can a Game Make You Cry?” issue, you’ll find a new piece of mine hiding down in the corner, “Hot and Bothered: Toward a Sexual New Games Journalism.”

Sexy feelings are feelings too. Reverse interactivity affects our naughty bits just as much as our minds. Let’s feel our way through video games… the fun way.

Also, like the changes to the site? Say so! Scott, our handsome resident designer, is always listening in.

Tags: Blog

5 Responses to ““Hot and Bothered””

  1. Patrick Says:

    I think the idea of “reverse interactivity” is a bit redundant since interactivity by definition is a cyclical process. The computer and the user are two computational machines being operated by the process of play, so the reverse interactivity you describe has happened since the first games, only now the cultural effects are becoming more pronounced and significant.

    I do like your idea for a sensuality oriented journalism. I think if I get around to writing that SotC essay I’ll take that approach.

    To explain my comment on the last post, I think games as psychoactive is a good metaphor, and maybe isn’t quite orthogonal to the sex metaphor. I don’t know if you’ve ever eaten mushrooms or acid, but the things they make you feel can me very overwhelming, sensuality is heightened and an orgasmic appreciation of things can follow. E is much the same way.

    I used to do some drugs, not so much anymore, but I find that a good game can trigger similar euphoric disorientation, leaving me feeling very real, relaxed, ect. The game’s content doesn’t even have to be trippy. I downloaded a $20 game called Tower Defence and played it for 8 hrs one night, and by hour 7 I was in a whole other way. You know what I’m saying?

    I guess what I’m trying to say is you should experiment with drugs. I bet the green isle might not be too removed from that this time of year, weathers warming up, shroom harvests are coming in.

    I’d be interested to hear your resultant impressions, especially regarding a sythesis between psychoactive experience, sexual experience, and ludic interactions.

  2. Bonnie Says:

    I think the idea of "reverse interactivity" is a bit redundant.
    I agree. It doesn’t often get stated outright though, so it seemed worth doing.

    I guess what I'm trying to say is you should experiment with drugs.
    Well, I’m actually off to Amsterdam this Saturday, so I’ll let you know how that goes :-).

  3. FerrousBuller Says:

    If I were to lodge a complaint about this piece – and when don’t I complain about something? ;-) – it’s that it feels like a teaser: a bit more than a blog post, but less than a full article. At the very least, I would’ve liked a personal example of just what you meant by SNGJ. Basically, it feels like you cut yourself off when you were two-thirds of the way through your essay. :-)

  4. Bonnie Says:

    Ferrous, I wish I could make some clever argument in my own defense, but, to be honest, I totally agree with you, the piece feels half way there. I can blame it on time, I can blame it on energy, but who’s to blame but me, you know? On the upside, I am hoping to write a review in Sexual New Games Journalism style once I get back to the states and have access to something besides fricking Second Life (don’t take that the wrong way, SL, I love you). That seems to me to be the missing second half to things…

  5. FerrousBuller Says:

    No defense is necessary. I’m just saying, if I was your editor, I’d read that and go: “Nice start, Bonnie – now where’s the rest of it?” :-)

    [Fortunately, I had the sense to stop trying to be a professional editor when I realized an editor needs to be less lazy than his or her writers, not more lazy… ;-]

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