Archive for February, 2006
February 27th, 2006

Up today at Wired, you’ll find a new, improved version of “Games That Get Your Groove On.” Check it out. It’ll be fun. I promise. One topic I wanted to discuss that doesn’t really come out in the article is the idea of sex toys as the true next generation of video game peripherals. After […]

February 23rd, 2006

In cyber space — when you get right down to it — we’re nothing. We’re ones and zeros. We’re collections of thoughts, of ramblings, of chatter. The closest we get to actual, physical forms is the boxy outline of our own computer screens. In existing online, we’ve abandonded the body and, as Lain would creepily […]

February 20th, 2006

An article of mine, “Sex Games Get Down to Business,” apparently went up at Wired News a few days back. The piece is a preview for the upcoming Sex in Games Conference Brenda Brathwaite and Evergreen Events will be running in San Francisco this June. Even though the event will mostly handle the professional end […]

February 16th, 2006

Last night I went out on a Second Life mission. I’m doing some extended dabbling in the world of virtual cross-dressing, and one of the things I’m interested in is how gender, specifically femininity, is performed in cyber space. In order to research this, I’ve decided to have sex. More specifically, I’ve decided to engage […]

February 13th, 2006

Are you a person of a gender? Do you play in an MMO using an avatar of a different gender? Want a chance to talk about yourself for a bit instead of listening to me? Wow, what a coincidence, you’re just who I’m looking for! I’m putting together a short list of profiles of players […]

February 13th, 2006

What is a game, at its simplest, but an interactive challenge with a goal? Let’s go one better, and say a game — this game at least — takes skill, and that that necessary skill-level, along with the game itself, gets higher/faster/harder as the game continues, until it finally culminates in one last explosive battle. […]

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