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	<title>Comments on: &#8220;Puppies Aren&#8217;t for Sissies&#8221;</title>
	<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/</link>
	<description></description>
	<pubDate>Tue, 07 Oct 2008 23:48:56 +0000</pubDate>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-754</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sat, 14 Jan 2006 15:00:31 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-754</guid>
		<description>Sorry, that "rage" bit was meant as a joke.  I agree with what you're saying, DKNY, that video games allow us an outlet for violence/murder we don't get in real life, and that makes sense when you're blowing the crap out of enemy aliens or gun-wielding bad guys.  But with puppies, it seems somehow different.  In the case of Nintendogs, I would say it's more a matter of games giving an outlet for our inner sadism.</description>
		<content:encoded><![CDATA[<p>Sorry, that &#8220;rage&#8221; bit was meant as a joke.  I agree with what you&#8217;re saying, DKNY, that video games allow us an outlet for violence/murder we don&#8217;t get in real life, and that makes sense when you&#8217;re blowing the crap out of enemy aliens or gun-wielding bad guys.  But with puppies, it seems somehow different.  In the case of Nintendogs, I would say it&#8217;s more a matter of games giving an outlet for our inner sadism.</p>
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		<title>By: DKNY</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-751</link>
		<dc:creator>DKNY</dc:creator>
		<pubDate>Thu, 12 Jan 2006 23:27:15 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-751</guid>
		<description>P.S.: Though violence is a perennial topic in game discussion, I think it's worth noting the second half of the line I quoted; much of what bugs (male) gamers about these titles is not just the lack of violence, but also---maybe even more so---the pointlessness of them.  This is what I was saying earlier---that for male gamers, the real drug of gaming is the accomplishment of goals, the sense of success (and attendant possibility of failure).  Part of the genius of the Wario games is how well they manipulate that with a constant stream of unlockables---a player who feels like he's constantly getting rewarded will keep playing forever.  Nintendogs sidesteps the pointlessness problem that afflicts a lot of sims with the contests, unlockables, and money system.  After three days of play, my inner jury is still out on Animal Crossing.</description>
		<content:encoded><![CDATA[<p>P.S.: Though violence is a perennial topic in game discussion, I think it&#8217;s worth noting the second half of the line I quoted; much of what bugs (male) gamers about these titles is not just the lack of violence, but also&#8212;maybe even more so&#8212;the pointlessness of them.  This is what I was saying earlier&#8212;that for male gamers, the real drug of gaming is the accomplishment of goals, the sense of success (and attendant possibility of failure).  Part of the genius of the Wario games is how well they manipulate that with a constant stream of unlockables&#8212;a player who feels like he&#8217;s constantly getting rewarded will keep playing forever.  Nintendogs sidesteps the pointlessness problem that afflicts a lot of sims with the contests, unlockables, and money system.  After three days of play, my inner jury is still out on Animal Crossing.</p>
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		<title>By: DKNY</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-750</link>
		<dc:creator>DKNY</dc:creator>
		<pubDate>Thu, 12 Jan 2006 23:22:15 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-750</guid>
		<description>I don't think that it's the dogs cuteness that inspires rage, actually---I don't think the attempts to kill the dog are driven by rage.  I think it's more that for most guys, much of the appeal of games is the chance to do things they can't do in life.  And the number-one thing that people can't do in life but want to do a lot is kill (especially if they drive in Boston).  There's other reasons for the prevelance of violence in games, many of them purely technical, but that, I think, is the biggie.  Jack Thompson isn't entirely wrong when he calls games "murder simulators" (though I think he's very wrong in the relation between simulation and real life).  If developers could create a first-person shooter where you could paste on the face of your boss, it'd be the best-selling game *ever*.  As for why men have such an urge to kill, well, a quick re-read of "Civilization and Its Discontents" will clarify that right quick.

For all that, though---  my male friends have mostly been completely smitten with Nintendogs---more so than some of my female friends, who find it "creepy" (my girlfriend, fortunately, finds it adorable---not the game, but the fact that I'm so into it). I wonder if that's partly because I live in New York, where, like Japan, few people have apartments big enough to accomodate a dog.  If you have real dogs around, the software puppies might just seem pathetic, but here, people are dog-starved enough that they'll accept the substitute.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that it&#8217;s the dogs cuteness that inspires rage, actually&#8212;I don&#8217;t think the attempts to kill the dog are driven by rage.  I think it&#8217;s more that for most guys, much of the appeal of games is the chance to do things they can&#8217;t do in life.  And the number-one thing that people can&#8217;t do in life but want to do a lot is kill (especially if they drive in Boston).  There&#8217;s other reasons for the prevelance of violence in games, many of them purely technical, but that, I think, is the biggie.  Jack Thompson isn&#8217;t entirely wrong when he calls games &#8220;murder simulators&#8221; (though I think he&#8217;s very wrong in the relation between simulation and real life).  If developers could create a first-person shooter where you could paste on the face of your boss, it&#8217;d be the best-selling game *ever*.  As for why men have such an urge to kill, well, a quick re-read of &#8220;Civilization and Its Discontents&#8221; will clarify that right quick.</p>
<p>For all that, though&#8212;  my male friends have mostly been completely smitten with Nintendogs&#8212;more so than some of my female friends, who find it &#8220;creepy&#8221; (my girlfriend, fortunately, finds it adorable&#8212;not the game, but the fact that I&#8217;m so into it). I wonder if that&#8217;s partly because I live in New York, where, like Japan, few people have apartments big enough to accomodate a dog.  If you have real dogs around, the software puppies might just seem pathetic, but here, people are dog-starved enough that they&#8217;ll accept the substitute.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-748</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Thu, 12 Jan 2006 15:48:19 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-748</guid>
		<description>The "Why do I want to play a game where you can't kill anything" point comes up a lot, in reference to Nintendogs too.  I'm hoping to talk about it more later on here at the blog, but it's been interesting: all of my male semi-gamer friends who have looked at the game have spent two seconds playing and half and hour trying to figure out how to kill my dogs in strange and grotesque ways.  Cuteness inspires rage, I guess.</description>
		<content:encoded><![CDATA[<p>The &#8220;Why do I want to play a game where you can&#8217;t kill anything&#8221; point comes up a lot, in reference to Nintendogs too.  I&#8217;m hoping to talk about it more later on here at the blog, but it&#8217;s been interesting: all of my male semi-gamer friends who have looked at the game have spent two seconds playing and half and hour trying to figure out how to kill my dogs in strange and grotesque ways.  Cuteness inspires rage, I guess.</p>
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		<title>By: DKNY</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-744</link>
		<dc:creator>DKNY</dc:creator>
		<pubDate>Wed, 11 Jan 2006 20:59:09 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-744</guid>
		<description>Ah, comment chatting...

It's true that there's no ultimate "win' for Nintendogs (except, perhaps, buying one of everything, including the apartment remodels).  But there's definitely goals, and most importantly, success and failure, which I think is crucial in distinguishing Nintendogs from previous generations of pet sims.  

I'd actually say Animal Crossing is a much more prominent case of a non-game---not only is there no end point, there doesn't really seem to be much of a distinction (I've just started, so this is all pretty preliminary) between success and failure, thereby undermining pretty much the foundational concept of Game.  So far, I'm waiting to see whether it's Zen mellowness sucks me in, or whether I'll end up agreeing with certain (male) friends of mine who say: "Why do I want to play a game where you can't kill anything and there's no point?"</description>
		<content:encoded><![CDATA[<p>Ah, comment chatting&#8230;</p>
<p>It&#8217;s true that there&#8217;s no ultimate &#8220;win&#8217; for Nintendogs (except, perhaps, buying one of everything, including the apartment remodels).  But there&#8217;s definitely goals, and most importantly, success and failure, which I think is crucial in distinguishing Nintendogs from previous generations of pet sims.  </p>
<p>I&#8217;d actually say Animal Crossing is a much more prominent case of a non-game&#8212;not only is there no end point, there doesn&#8217;t really seem to be much of a distinction (I&#8217;ve just started, so this is all pretty preliminary) between success and failure, thereby undermining pretty much the foundational concept of Game.  So far, I&#8217;m waiting to see whether it&#8217;s Zen mellowness sucks me in, or whether I&#8217;ll end up agreeing with certain (male) friends of mine who say: &#8220;Why do I want to play a game where you can&#8217;t kill anything and there&#8217;s no point?&#8221;</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-742</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Wed, 11 Jan 2006 19:40:14 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-742</guid>
		<description>Hi DKNY, so glad that you liked the piece, and that you're having a good time on the site.  You're right that there are smaller objectives in Nintendogs - and it's interesting that you say that, as a gamer, you wouldn't have been so into the game without them - but the reason I said it has no objective (and the reason many critics have called it a "non-game") is because there's no overall objective; there's no way to officially win the game. That's often something that's important to hardcore, or just male, players.</description>
		<content:encoded><![CDATA[<p>Hi DKNY, so glad that you liked the piece, and that you&#8217;re having a good time on the site.  You&#8217;re right that there are smaller objectives in Nintendogs - and it&#8217;s interesting that you say that, as a gamer, you wouldn&#8217;t have been so into the game without them - but the reason I said it has no objective (and the reason many critics have called it a &#8220;non-game&#8221;) is because there&#8217;s no overall objective; there&#8217;s no way to officially win the game. That&#8217;s often something that&#8217;s important to hardcore, or just male, players.</p>
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		<title>By: DKNY</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-739</link>
		<dc:creator>DKNY</dc:creator>
		<pubDate>Sun, 08 Jan 2006 06:22:49 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-739</guid>
		<description>Hi!  Just discovered your blog via Escapist, and am greatly enjoying going through the archives...

I'm a recent DS, and Nintendogs convert---up until now, I've been... well, I'm not really "hardcore", but definitely spent many hours on Halo 2 and other FPSes (FPS's?  What is the plural, anyway?).  And while I really liked your article, I did want to correct one misconception: that Nintendogs has no objective/gameplay element.

The gameplay, of course, is the contests---obedience, frisbee, and agility.  Certainly there's more to the game than that, but those are the things you musst develop (the dog's) skills for, the obstacles that you have to overcome.  And those were definitely crucial in getting me, and I think a lot of players, into the experience.  Much of the genius of Nintendogs, I think, is its successful fusion of pet sim with objective-based gameplay, which is crucial to it's achivement of the Holy Grail of game sales---50/50 gender parity.  If it had just been a dog sim, I don't think it would've had the success it has, especially among boys, but with the contests, it creates the kind of skill-acquisition and objective ranking that I think defines the male gamer's notion of pleasure.</description>
		<content:encoded><![CDATA[<p>Hi!  Just discovered your blog via Escapist, and am greatly enjoying going through the archives&#8230;</p>
<p>I&#8217;m a recent DS, and Nintendogs convert&#8212;up until now, I&#8217;ve been&#8230; well, I&#8217;m not really &#8220;hardcore&#8221;, but definitely spent many hours on Halo 2 and other FPSes (FPS&#8217;s?  What is the plural, anyway?).  And while I really liked your article, I did want to correct one misconception: that Nintendogs has no objective/gameplay element.</p>
<p>The gameplay, of course, is the contests&#8212;obedience, frisbee, and agility.  Certainly there&#8217;s more to the game than that, but those are the things you musst develop (the dog&#8217;s) skills for, the obstacles that you have to overcome.  And those were definitely crucial in getting me, and I think a lot of players, into the experience.  Much of the genius of Nintendogs, I think, is its successful fusion of pet sim with objective-based gameplay, which is crucial to it&#8217;s achivement of the Holy Grail of game sales&#8212;50/50 gender parity.  If it had just been a dog sim, I don&#8217;t think it would&#8217;ve had the success it has, especially among boys, but with the contests, it creates the kind of skill-acquisition and objective ranking that I think defines the male gamer&#8217;s notion of pleasure.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-694</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sun, 01 Jan 2006 17:17:41 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-694</guid>
		<description>Nice term - it's got that "doubling" sort of thing going on, which makes sense.  Plus, it's a word that sorely lacking from the English language.

"My love of puppies is noble and pure"... even that sounds somehow wrong :-).</description>
		<content:encoded><![CDATA[<p>Nice term - it&#8217;s got that &#8220;doubling&#8221; sort of thing going on, which makes sense.  Plus, it&#8217;s a word that sorely lacking from the English language.</p>
<p>&#8220;My love of puppies is noble and pure&#8221;&#8230; even that sounds somehow wrong :-).</p>
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		<title>By: Brummbar</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-691</link>
		<dc:creator>Brummbar</dc:creator>
		<pubDate>Sun, 01 Jan 2006 07:39:40 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-691</guid>
		<description>"A guy who loves puppies, unless he loves puppies in hopes of getting in someone&apos;s pants, would be seen as unmanly."

Years back, I coined a term for what you're describing: "Dobbling," named for the Lloyd Dobbler character in the film SAY ANYTHING. Dobbling is the pretense of "sensitivity" and defying gender roles and expectations for the purpose of getting a desired woman to lower her guard.

My love of puppies is noble and pure, though.</description>
		<content:encoded><![CDATA[<p>&#8220;A guy who loves puppies, unless he loves puppies in hopes of getting in someone&apos;s pants, would be seen as unmanly.&#8221;</p>
<p>Years back, I coined a term for what you&#8217;re describing: &#8220;Dobbling,&#8221; named for the Lloyd Dobbler character in the film SAY ANYTHING. Dobbling is the pretense of &#8220;sensitivity&#8221; and defying gender roles and expectations for the purpose of getting a desired woman to lower her guard.</p>
<p>My love of puppies is noble and pure, though.</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-690</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sat, 31 Dec 2005 23:05:44 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/12/30/puppies-arent-for-sissies/#comment-690</guid>
		<description>Happy New Year to you too, Paul!  Hope you enjoy what you find :-).</description>
		<content:encoded><![CDATA[<p>Happy New Year to you too, Paul!  Hope you enjoy what you find :-).</p>
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