November 15th, 2005

A somewhat overdue, but now posted-and-pretty piece of mine, “Developing Sex in Games,” went up today at Gamasutra. It’s mostly a prose-ized interview with Brenda Brathwaite, a sex games developer and head of the IGDA’s Sex in Games SIG. She’s gotten a lot of good press lately - so heck, why not give her more?

Check it out for some brief wisdom on sex game-related discrimination, censorship, and new opportunities. Or just click over for a pic of two hot Playboy: the Mansion chicks doing it in a hottub.

Tags: Blog

29 Responses to ““Developing Sex” at Gamasutra”

  1. Devon Says:

    I have a question for you Bonnie. How does one break into the seemingly nebulous world of freelance video game journalist as well as writing for a slew of online magazines? I would really like to break into this world but I’m seemingly at a loss as to how I should go about that. By the by, I really appreciate your writing, very insightful in a way I hadn’t seen yet as far as video games are concerned. Good work!

  2. Bonnie Says:

    Thanks Devon, though I’m happy to talk to you about freelancing even without the compliments :-). Anyways, I can explain how it worked for me, and maybe that’ll be helpful:

    In real life (or something vaguely like it) I’m a student at a competitive liberal arts school in New England, where I study Eng. lit. and creative writing. Over the last few years, I’ve been involved in a lot of different publications, both student and professional, that have more or less nothing to do with gaming - as a writer, journalist, editor, intern, etc. - which gave me a solid background before I started writing about games. My first game writing gigs were with Planet GameCube and Gaming Age - both of whom I had queried about a girl gamer column (Sometimes it helps to bring something relatively unique to the table.) After a while, I started searching around for other venues that might be interested in my work. Eventually, I was able to put together a somewhat substantial list of clippings (past, published pieces), which made suggesting stories at larger-name publications like The A. V. Club, Gamasutra, and The Escapist much easier.

    After all that babble, the point is, it’s a process. You find somewhere to sneak in, and then you move up. I certainly hope to keep on moving. And best of luck to you, Devon, in doing the same!

  3. Muljo Says:

    Sorry to go off topic, but I was just wondering what your thoughts were on an entry in another blog I sometimes read. Go to squidi.net and check out the Nov. 14 article “Toys for Tots”. Basically, he was checking out the girls’ toys in Toys R Us and started thinking about the effect toys have on enforcing gender roles. Well, that’s the first few paragraphs at least. He rambles a bit as he expands on that into a more abstract look at the issue. That’s just the way he writes.

  4. Bonnie Says:

    Muljo, thanks for the link. That was actually really interesting. Especially since I’m putting together an article on “girl games” right now, and a lot of what he has to say about toys applies to that segment of gaming too. I’m really struck by his comment that boys are allowed to be imaginative, while girls’ fantasies are restrictive or practical. Again, it totally reflects back on girl games - where you’re either a princess or a blond idiot deciding what to wear before spending the day in high school being a total bitch. Things that are new, or strange, or a different approach to imagination don’t go in the girls aisle. If they’re lucky, they make it to unisex.

    Don’t even get me started on her good friend Midge, who is with child (Barbie is having too much fun, so her boring friend is the one that settles down).

    If this is true, it’s just hilarious.

    The next aisle over is the Bratz section, which is essentially the modern day version of a princess in a sports car… Lindsey Lohan style. They wear leapord print spandex, snorting coke off each other’s ass, while downing shots in the back of the Bratz Party Jet(tm). It’s girls gone wild without nipples. And the Bratz Babies are the most grotesquely deformed amalgamation of baby and troll that I’ve ever seen.

    Also hilarious. Have you ever seen these dolls? It’s like their heads have gone through a printing press.

    This past Halloween, I noticed that boys got all manner of cool things to dress up with while girls got to be… wait for it… princesses (or, if you are slightly older, slutty pirate wenches or skimpy devil outfits)

    And this is totally, totally true. Walking through Halloween costume aisle in Target last month, my fiance pointed out the slutiness factor. For men, Halloween is about dressing up for fun. For women, Halloween is about dressing up for men.

  5. Natalie Says:

    I think Brathwaite’s point at the end–how most of the sexual content that is in games–is what matters the most to me. I am quite intrigued by the concept that games can be used to safely explore sexuality, I hadn’t considered that before. However, it just seems like 99% of the time the only type of sexuality that is being explored is male heterosexuality.

  6. Bonnie Says:

    Natalie, I agree with you that in most games, the only type of sexuality that’s being allowed free range is mainstream male heterosexuality. This is even true in the projects that Brenda herself has worked on, like Playboy: the Mansion. Unfortunately, that seems to be dictated by consumer market, or at least publisher’s perception of the consumer market (They assume that only male-orien, hetero games will sell since, supposedly, only male heteros play games.) Yet, with developers like Brenda, you can see that there’s potential for much more. Brenda’s Sex SIG blog covers a wide range of topics, and who knows what she might create if it weren’t for current strangle-hold big business has on game creativity - even sexual creativity.

    With that that, there are a lot of opportunities out there for non-mainstream sexual gameplay. Sometimes it’s in the form of online games with low production costs. Mostly though, in-game sexual exploration comes in games where the players create the reality, specifically MMO’s. If you’re interested in learning more on the subject, I suggest you check out two great sites that are making it their business to tell the world about this sort of alternative experimentation: MMOrgy (www.mmorgy.com) and Slashdong (www.slashdong.com).

  7. MD² Says:

    “For men, Halloween is about dressing up for fun. For women, Halloween is about dressing up for men.”

    Not exactly. The problem isn’t not so much women dress up for men, they don’t, dressing up to be desired implies wanting up to attain a form of power over the one who’ll desire you, so I’d say they dress up for themselves. The real problem, as the squidi.net post pointed out, is that women have been limited to that form of power for so long.
    Up until recently, it was almost the only one they had. Women as desired objects and men as desiring machines (Not that it didn’t serve a purpose, I think it allowed to maximise the production of males in the human species, giving it a clear advantage).
    With all that in mind, I sometimes fear Women’s Liberation is nothing but the process of readapting the rôles of men and women to the benefit of the capitalist machine: most of the liberation process has been made at the expense of women, what they acquired was the duties of men as a workforce while not appropriating themselves new rights and powers (well, yes sometimes a greater share of economic power, but since capitalistic society seems to have a strong tendency to reject the codification of sex as a purely economic process [I now, that’s one hell of an affirmation, but I think it does make sense], they didn’t exactly achieved what they wanted).

    Proof-reading I saw gross historical approximations pointing out their noses, but I hope the post will be interesting anyway.

    About sex in games, I think I’ll never thank Xenogears enough for that shower scene. Gave a clear proof it could be done well narratively.
    The more I think about it though, the stranger I find the way the problematic has been sentenced. Depending on the broadness of the definition we give to the term “sex”, either we shouldn’t even be thinking of adapting it into games (too few verbs, sexual intercourse itself would make for very poor gameplay… either that or I lack imagination -_^), or we’ve never been doing anything else (I mean, we all now Mario wants to save the princess for a reason, RIGHT ?).

    (Josh Lesnick might beg to differ on that last point: http://go-girly.com/go/josh_grb )

  8. Bonnie Says:

    Hey, MD^2, what does this mean?:
    Proof-reading I saw gross historical approximations pointing out their noses, but I hope the post will be interesting anyway.

    Also, I hear what you’re saying about assuming sexual power - but it’s never that simple. That’s an age-old debate: is the attractve power of women empowering, objectifying, othering… I think, in the end, it’s all of those things. As far as For men, Halloween is about dressing up for fun. For women, Halloween is about dressing up for men. I stand by that. Without women in mind, men would still dress like, heck, whatever. Without men in mind, however, women wouldn’t dress so sexually.

  9. FerrousBuller Says:

    “However, it just seems like 99% of the time the only type of sexuality that is being explored is male heterosexuality.”

    Obviously, you never picked up the “Sims: Lesbo Breeding Camp” expansion…

  10. MD² Says:

    Sorry, my bad, this is what happen when I’m in a hurry: rough word-for-word translation of an idiomatic expression.
    Anyway what I meant is that I noticed re-reading my post that it gave an over simplied vision of history, but I still hoped it made enough sense to prove interesting.

    “I stand by that. Without women in mind, men would still dress like, heck, whatever. Without men in mind, however, women wouldn't dress so sexually.”

    Told like that, I agree. My main problem was with the word “for”. The fact that you dress up with spectators in mind doesn’t imply you’re dressing up for the spectators, the same way creating a piece of art with a certain public in mind doesn’t imply you’re creating it for that public. At least that’s how I see things; as far as I’m concerned, if you’re consuming the beholder’s consumption, you’re doing it for yourself (but, sad fact, isn’t the whole problem lots of people are not even aware they’re doing it ? Or worst even, that they can do it?).

    "However, it just seems like 99% of the time the only type of sexuality that is being explored is male heterosexuality."

    Explored is too great a word, too flattering.
    Enforced is good. :)

  11. Bonnie Says:

    MD^2, I second your enforced comment, and I hear you on the art comparison. But, like you say, I would be amazed if a fraction of the population is actually thinking through the power of their double-sided consumption, which, in some way, takes the power out of it.

  12. Natalie Says:

    Yes, enforced=perfect word. I keep on looking at things from my own queer perspective and find that the heterosexuality that is portrayed is too peculiar because of it’s abundant loyalty to stereotypes. Not surprising, I guess. What I do tend to wonder about is what would equality look like in sex? I think people can find that on their own terms, but how can this be universally portrayed in something like videogames?

  13. Natalie Says:

    Forgot to say, thanks Bonnie, for the links. I’ll be sure to check them out.

  14. Brummbar Says:

    All sex scenes in games are bullshit.

    All of them.

    Straight, gay, bi, space aliens, swinging from chains, you name it. It’s gratuitous pandering. Now, if that’s your thing, then fine. But let’s not pretend this stuff has anything to do with “game narrative” or defining characters.

  15. MD² Says:

    I stand by my example.
    The shower scene in Xenogears can hardly be considered pandering, nothing is seen, the hero is masked by steam and only the heroine can seem him naked, risking a coy comment on the cuteness of his ass). The scene feels very natural, no slutiness pandering factor, just an attemp at finding joy and pleasure in the middle of a chaotic war situation.
    For once, the heroine can desire a shortly objectified hero. It’s only a tiny element in the whole characterisation process, but without it it wouldn’t ring as true, or deep.

  16. Brummbar Says:

    Ah, the “objectified” cliche finally makes an appearance.

    There’s more than one kind of pandering, MD2.

  17. Brummbar Says:

    Also, not to be pedantic, but if “nothing is seen” then it’s not really a sex SCENE, is it?

  18. Bonnie Says:

    Brummbar, I think there’s also a big different though between a game with a sex scene, and a game with sex. When the point of the game is sex (or, with an MMO, the point of the action at hand), sexual interaction is hardly gratuitous.

  19. Brummbar Says:

    Bonnie - Agreed! A game in which seduction, romantic “problem solving” or actual sexual techniques are core mechanics would, perforce, have a lot of such material which would not be gratuitous at all.

  20. Brummbar Says:

    Speaking of which, have I plugged my new game yet?

    It’s called SexQuest.

    SQ is an action / RTS / driving / fighting / RPG / side-scrolling platformer / horticulture sim set in the Normandy campaign of WW2, but with ninjas. And zombies.

    You’ll control the game in 2nd-person perspective using the original X-Box “glazed ham” controller along with a Logitech QuickCam and UL-certified smoke detector.

    The game will be rated ME (for “My Eyes!”) and contain graphic, prolonged depictions of carnal acts which are anatomically impossible in standard Earth gravity.

    To attract women gamers, you can play as a female character (who is a lesbian nymphomaniac, so that takes care of the guys).

    Coming soon for Windows ME, BeOS, GEM, NeXTStep and the Coleco ADAM!

    PC Gamer says:
    “93% - Editors’ Choice! - The best game we’ve played until we say the same thing in next month’s issue!”

    Also, there will be an expansion pack, which in addition to having more “attitude,” will be “edgy.”

    BewareWare, my development company, is also considering a Massively Uniplayer version to capture the market of lonely fat guys who play games like this. The game manual will be made of bacon.

    And finally, we are releasing the first patch/bug fix/EULA revision before the game arrives in stores. Because we care about our customers. We’re here for YOU, the gamer!

  21. Bonnie Says:

    “Glazed ham” controller. That’s even better than the bear :-).

  22. MD² Says:

    “Also, not to be pedantic, but if "nothing is seen" then it's not really a sex SCENE, is it?”

    As long as their’s a defined set (here the place generated via computer graphics), point (sex), and means of passing it on (text), we’ve got a scene, even if nothin is seen. (I’ll go back later check in an english dictionary, maybe the word has strayed other paths than those troded upon by its french counterpart… nothing as dangerous to translate as words that seems the same).

    Also, can’t think of a good example right now(except for a pretty old gothic short story no one has probably read) but aren’t some scene based wholly on absence to pass on the point ?

    Damn it, I want that Coleco ADAM version of SexQuest now…

  23. Bonnie Says:

    MD^2, the definition of the word “scene” as you’re thinking of it - almost in the sense of theater - is correct. I think Brummbar is just looking at the possible linguistics there and raising a question about the meaning of an accepted word. But yes, I would agree with you, scene’s can even be set by absence - any set of defining boundaries really. And which gothic story are you thinking of? Just curious…

  24. MD² Says:

    I was about to say the opening one in Karen Blixen’s “Seven Gothic Tales”, except it seems after a quick check I may be mixing it up with another story called “Eternel palimpseste” (the term being applied here to a prostitute, I like that) I have in a Polish literrature anthology.
    I’ll have to go down in the basement to confirm.
    (Noooooooooooooooo those piles of parked books are dangerous, they eat SOUNDS I tell you…)

  25. Brummbar Says:

    Actually, it was pointed out to me almost immediately by several people (in person, who also read this blog) that it’s quite possible to have a sex scene where absolutely nothing is visible. In fact, my girlfriend insists on it.

    Ha! Little joke, there.

    But something like an erotic radio play comes to mind. Or, indeed, a written description. Strictly speaking, no visuals there at all; only description.

    That said, I still wonder if a scene in which someone makes a saucy comment about another’s anatomy qualifies as a “sex scene” if no actual sex is being had. Seduction, maybe. Flirting, sure - and foreplay. But “sex scene?”

  26. Bonnie Says:

    I suppose it’s hard to define; maybe it depends on the context. In a G-rated movie, for example, foreplay is a sex scene. In a XXX porn, not so much. In general, it’s sort of a colloquial term. It becomes what you make of it.

  27. vamkino Says:

    Hello! Would like to congratulate to you with coming new year!
    And into the account of article that of drawings

  28. FuckEnvyVmins Says:

    We should implement this everywhere. The only thing shocking is that people are more shocked when the good guy succesfully defend themselves than when the bad guys choose to rob.

    KARACHI: In a shocking incident of vigilante justice, a mob in Karachi on Wednesday burnt three bandits alive near the Timber Market, venting their anger and disgust over the rising crimes.

    The gory incident took place when four robbers barged into Akbar Soomro’s apartment on the third floor in the Somiya Mukarram Palace, situated near the Timber Market. The robbers barged into his house at around 1:30 pm and held the children hostage at gunpoint. They cut the telephone line and electricity wires and locked the house from inside and started misbehaving with the women.

    The bandits looted cash and jewellery. When they were about to flee, the door bell rang. When the bandits opened the door, they found Akbar, the head of the family. They shot and injured him and started fleeing.

    Akbar, a seaman by profession, chased the bandits and made a hue and cry. The passers-by and residents of the area caught the three bandits and started beating them, while the fourth escaped. They immediately shifted Akbar to a hospital where he was declared out of danger.

    In the meantime, 800 to 1,000 people gathered at the scene and started beating the robbers with fists, blows and sticks. Some people brought kerosene and petrol and sprinkled it over the bandits and the mob torched them. Some people resorted to aerial firing and also shot and injured the bandits before they were killed.

    A large contingent of police tried to rescue the bandits but the public resisted and pushed the police back. Edhi workers who tried to save the bandits who were aflame were also beaten by the public. After a tough struggle of 20 minutes, the police managed to shift one injured bandit to hospital, while two bandits who were completely burnt died on the spot. The third bandit died in the hospital after struggling for life for two hours.

    The residents said they were happy over the incident and praised the persons who had torched these robbers alive. The robbers, they said, looted the area people and had been killing them for just a cell-phone or cash. They added due to this, they had instructed their children not to resist and surrender cell-phones to the robbers. They said what the people achieved was justice because had the bandits been arrested, they would have been granted bail by the courts and would have resumed looting.

    According to the residents, bandits regularly robbed the passers-by on Nishtar Road late at night and deprived the poor vendors of their day’s earnings. Station House Officer, Eidgah, Nasir Mehmood, said the bandits were unidentified and their bodies were shifted to the morgue. He added that they had found two TT pistols from the bandits and jewellery and Rs 20,000 looted from Akbar’s house.

    The SHO said two FIRs were lodged – one by Akbar Soomro and the other on behalf of the state under the Arms Ordinance for the pistols recovered from the bandits.

  29. FuckEnvyVmins Says:

    Renato Hughes and his two pal entered a house. Some says that he
    allegedly broke into the house. Then, they beat up the step son of
    Shannon Edmonds.

    Then the robbers successfully brought a lot of cash after raping some
    hot chicks and get away with it with the public blaming the victim as
    usual. After all, who knows that the victim may have done something
    wrong. Maybe the victim look at the wrong direction and hence provoke
    the just robber to slaughter victims.

    Well, that’s what usually happens. Not this time though.

    Shannon Edmonds shot the 2 kids in the back when they’re fleeing.

    In rare surprising case, the DA did what seems to be the right thing.
    The DA charged Renato Hughes, the robber, with murder. When some
    vermin choose to rob people’s house, it’s naturally liable for all the
    risk that happen because of the robbery. Edmond didn’t choose to get
    rob. The robber chose to rob him. For once, it’s kind of cool that
    even a government can figure out that it’s the robber’s fault. Not
    porn movie fault. Not the media. Not Hollywood. Not video games.

    When people rob, killing robbers would help putting robbers population
    under control. Hell, even government got things right once in a while
    when the good guys show them who’s tough.

    In many countries, religious thugs can come from house to house
    violating the owners’ right to (even legally) watch porn and sell
    liquor. In UK, we got good guys go to jail just for defending the
    little right he still have from two vermins that want to rob him.

    In US no… Thanks to people like Edmon. This is really a country of
    the (relatively) brave. If we have more people like Edmon, it’ll be
    even braver.

    When thieves victim die and die, people would expect that it’s okay to
    steal. That perhaps the productive should share more money to robbers.
    Perhaps the victims should have been “nicer”. They would think that
    it’s morally okay to steal. However, people like Edmonds reverse this
    trend.

    With more brave people like Edmon, one day, it’ll be legal to pursue
    thieves and slaughter their whole family if that’s what it takes to
    retrieve stolen properties when thieves fail to honor property right
    by returning stolen properties.

    It’ll be a positive feedback. There will be less thieves. That means
    less vote for thieves’ right and more vote for property right. More
    and more self defense will be legal. Then, there will be less thieves.
    Then properties will be saver.

    Sweet….

    That’s what should happen to all robbers. That’s what all productive
    people should do in this world when it’s legal: Kill vermins and
    parasites that get on their way, like Edmond. Vermins want to play
    tough, we should play tougher. Promote death penalty. Kill burglars,
    and robbers, protect properties.

    The more we kill them the saver our property, which is the sole
    purpose why we need government, killing thieves and robbers to protect
    our property.

    Please consult your lawyers about your right to kill vermins…
    Killing vermins illegally can be very politically costly. Keeping it
    legal will cut down political cost. The lesser the cost, the more we
    can buy.

    Also not simply because it’s just means it’s legal. There are idiot DA
    and cops in the world that would give problems to self defender even
    on clear cut case. However, working too hard to keep it legal, like
    waiting till they hit or shoot first, can get you killed, which is a
    very high cost.

    So do it legally. I don’t want to cause good people to go to jail (or
    die) for the only important social value the world need, protection of
    properties and killing vermins that get in the way of that. Fuck
    eradicating poverty, environmentalist, public school. There is only
    one social value worthy for everyone and that’s killing vermins to
    protect the wealth of the productive. The market will take care the
    rest. Believing otherwise means practicing envy bigotry. When
    government ain’t doin that, the world is already gun zone.

    What do you think?

    Hopefully more vermins die that way. Kudo for Shannon Edmonds. Way to
    go. That’s model citizen. That’s how life work. That’s the way things
    work as there are still people opposing free market, kill or be
    killed. Edmond do the right thing, he choose not to be killed.

    Hip hip huraaaaaahhhh…

    NB: As of this writing there is a doubt whether this is a real robbery
    or just some drug deals gone bad. The home owners deal drugs (a crime
    as victimless as killing vermins). However, the shot robbers have
    robbery convictions. Also they never denied of beating up Edmon’s step
    son to the point of causing brain damage. If mistakes are made to
    prosecute the surviving robber, it’s most likely not a big one. Some
    of the activities that described here may not be legal. Please consult
    your lawyer before killing anyone (long before any possible encounter,
    of course).
    NB: Check http://www.historyplace.com/worldwar2/holocaust/hol-pix/einsatz1.jpg
    to see what would happen to your whole family if you count on
    government to protect you. Recently a US state attorney general
    prioritize prosecuting porn rather than thieves, burglars, and
    robbers. Think about it. If they think porn watchers are more
    dangerous than thieves, what are the chance that one day they’ll
    presume that blacks, jews, muslims, christians, you, him, her, meat
    eaters, vegan, deserve elimination? Want to live? Count on your own

Leave a Reply



Heroine Sheik is proudly powered by WordPress
Entries Made Available in RSS.

Login