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	<title>Comments on: The First Rule of Fightclub: Self-Reference, Discomfort, and Gaming as Camp</title>
	<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/</link>
	<description></description>
	<pubDate>Tue, 06 Jan 2009 09:57:55 +0000</pubDate>
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		<title>By: StGabe</title>
		<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-524</link>
		<dc:creator>StGabe</dc:creator>
		<pubDate>Mon, 28 Nov 2005 19:20:55 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-524</guid>
		<description>I also enjoyed or was nonplussed by these moments in the game.  I enjoy fiction that occasionally includes self-reference and/or has a sense of humor about what it is trying to accomplish.  These mild jabs of humor in no way influenced my immersion to the game.  The game itself I found quite enjoyable.  If I had any complaints they would be about overly stereotyped characters -- but even these seemed quite good, and featuring decent character development for video games in general.</description>
		<content:encoded><![CDATA[<p>I also enjoyed or was nonplussed by these moments in the game.  I enjoy fiction that occasionally includes self-reference and/or has a sense of humor about what it is trying to accomplish.  These mild jabs of humor in no way influenced my immersion to the game.  The game itself I found quite enjoyable.  If I had any complaints they would be about overly stereotyped characters &#8212; but even these seemed quite good, and featuring decent character development for video games in general.</p>
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		<title>By: MDÂ²</title>
		<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-436</link>
		<dc:creator>MDÂ²</dc:creator>
		<pubDate>Fri, 11 Nov 2005 12:58:05 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-436</guid>
		<description>The PA strip was a very good summing-up of the famed ludolgist vs narratologist grid.

I didn't like the video game self-reference in Farenheit either. But then, I'm known for thikning the game was very poorly scripted and written.

But I have two counter-exemple of video games self-references which I think were pulled off right: Metal Gear Solid 2 and Mother (Earthbound).</description>
		<content:encoded><![CDATA[<p>The PA strip was a very good summing-up of the famed ludolgist vs narratologist grid.</p>
<p>I didn&#8217;t like the video game self-reference in Farenheit either. But then, I&#8217;m known for thikning the game was very poorly scripted and written.</p>
<p>But I have two counter-exemple of video games self-references which I think were pulled off right: Metal Gear Solid 2 and Mother (Earthbound).</p>
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		<title>By: FerrousBuller</title>
		<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-236</link>
		<dc:creator>FerrousBuller</dc:creator>
		<pubDate>Tue, 18 Oct 2005 18:32:53 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-236</guid>
		<description>Y'know, I was going to go into a complicated riff on the subjective nature of playing videogames: namely on how your personal biases, preferences, and so forth influence both how you approach a game and what you seek to get out of it; and that two people can play the exact same game and have quite different experiences, in part because they both extracted different elements from the game.

Then I remember PA encapsulated it a lot better than I ever could: http://www.penny-arcade.com/view.php?date=2005-10-07&#38;res=l

"Because he's immune to *fire*."  Truer words were never spoken!
</description>
		<content:encoded><![CDATA[<p>Y&#8217;know, I was going to go into a complicated riff on the subjective nature of playing videogames: namely on how your personal biases, preferences, and so forth influence both how you approach a game and what you seek to get out of it; and that two people can play the exact same game and have quite different experiences, in part because they both extracted different elements from the game.</p>
<p>Then I remember PA encapsulated it a lot better than I ever could: <a href="http://www.penny-arcade.com/view.php?date=2005-10-07&amp;res=l" rel="nofollow">http://www.penny-arcade.com/view.php?date=2005-10-07&amp;res=l</a></p>
<p>&#8220;Because he&#8217;s immune to *fire*.&#8221;  Truer words were never spoken!</p>
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		<title>By: Bonnie</title>
		<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-230</link>
		<dc:creator>Bonnie</dc:creator>
		<pubDate>Sun, 16 Oct 2005 00:09:07 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-230</guid>
		<description>It's interesting that you guys seemed to like the gaming humor in Indigo Prophecy.  I suppose I hadn't considered that as an option - thanks for sharing.  I'd love to know if other people felt the same way.

As for the AV Club, Kyle, I'm not sure.  You'd have to get in contact with them.  I believe there's a general email for such things on their site.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that you guys seemed to like the gaming humor in Indigo Prophecy.  I suppose I hadn&#8217;t considered that as an option - thanks for sharing.  I&#8217;d love to know if other people felt the same way.</p>
<p>As for the AV Club, Kyle, I&#8217;m not sure.  You&#8217;d have to get in contact with them.  I believe there&#8217;s a general email for such things on their site.</p>
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		<title>By: Kyle Orland</title>
		<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-228</link>
		<dc:creator>Kyle Orland</dc:creator>
		<pubDate>Sat, 15 Oct 2005 14:05:32 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-228</guid>
		<description>I have to disagree with you here. I thought the self-references in Indigo Prophecy were nice little set pieces. In a game that draws you in so well, it's nice to have a moment that takes you out of it and makes you laugh at yourself for getting so engrossed. It's a moment of self-reflection not just for the game, but for the player. Sure, if a game is littered with them and they constantly prevent you from getting into the game in the first place, then it's a problem. But used sparingly, I think self reference can be effective.

Is the AV Club hiring?</description>
		<content:encoded><![CDATA[<p>I have to disagree with you here. I thought the self-references in Indigo Prophecy were nice little set pieces. In a game that draws you in so well, it&#8217;s nice to have a moment that takes you out of it and makes you laugh at yourself for getting so engrossed. It&#8217;s a moment of self-reflection not just for the game, but for the player. Sure, if a game is littered with them and they constantly prevent you from getting into the game in the first place, then it&#8217;s a problem. But used sparingly, I think self reference can be effective.</p>
<p>Is the AV Club hiring?</p>
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		<title>By: Illidan</title>
		<link>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-227</link>
		<dc:creator>Illidan</dc:creator>
		<pubDate>Sat, 15 Oct 2005 01:36:05 +0000</pubDate>
		<guid>http://www.heroine-sheik.com/2005/10/14/the-first-of-fightclub-discomfort-self-reference-and-gaming-as-camp/#comment-227</guid>
		<description>If the article-murder combination joke was one of the worse ones in the game, I'd play through it just for the humor..</description>
		<content:encoded><![CDATA[<p>If the article-murder combination joke was one of the worse ones in the game, I&#8217;d play through it just for the humor..</p>
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